- Ballistic
- iSnipe
- KAC Bullet Fligh
進入Ballistic軟體,沒有什麼開頭畫面,迎頭就是參數輸入頁.預設值是.308 220gr彈頭, 或許是程式設計者最愛用的彈頭.資料庫目前有超過1,500筆彈頭資料.我常用的Sierra和Hornady幾種.224彈頭都有,不需人工輸入.

歸零距離等參數也是必須.值得一提的是天候狀況除了人工輸入,也可以透過iPhone定位功能取得海拔高度,並從網路上讀取氣溫等資料.

輸入所有資料, 按下Calculate Trajectory,幾秒鐘後就出現彈道表.


用JBM以同樣的參數計算,結果相當接近:
| Trajectory (Simplified) | |||
| Input Data | |||
| Manufacturer: | Sierra | Description: | HPBT MatchKing™ | 
| Caliber: | 0.224 in | Weight: | 69.0 gr | 
| Ballistic Coefficients: | 0.317 [0-2200], 0.305 [2200-2800], 0.301 [2800-5000] G1 | ||
| Muzzle Velocity: | 2900.0 ft/s | ||
| Sight Height: | 1.50 in | Line Of Sight Angle: | 0.0 deg | 
| Cant Angle: | 0.0 deg | ||
| Wind Speed: | 10.0 mph | Target Speed: | 0.0 mph | 
| Temperature: | 59.0 °F | Pressure: | 29.92 in Hg | 
| Humidity: | 0.0 % | Altitude: | 0.0 ft | 
| Std. Atmosphere at Altitude: | No | Pressure is Corrected: | Yes | 
| Zero at Max. Point Blank Range: | No | Target Relative Drops: | Yes | 
| Round Output to Whole Numbers: | No | ||
| Output Data | |||
| Elevation: | 3.544 MOA | Windage: | 0.000 MOA | 
| Atmospheric Density: | 0.07647 lb/ft³ | Speed of Sound: | 1116.5 ft/s | 
| Maximum PBR: | 329 yd | Maximum PBR Zero: | 282 yd | 
| Range of Maximum Height: | 158 yd | Energy at Maximum PBR: | 601.8 ft•lbs | 
| Sectional Density: | 0.196 lb/in² | ||
| Calculated Table | ||||||||||
| Range | Drop | Drop | Windage | Windage | Velocity | Mach | Energy | Time | Lead | Lead | 
|---|---|---|---|---|---|---|---|---|---|---|
| (yd) | (in) | (MOA) | (in) | (MOA) | (ft/s) | (none) | (ft•lbs) | (s) | (in) | (MOA) | 
| 0 | -1.5 | *** | 0.0 | *** | 2910.7 | 2.607 | 1297.8 | 0.000 | 0.0 | *** | 
| 50 | -0.2 | -0.3 | 0.3 | 0.5 | 2753.3 | 2.466 | 1161.2 | 0.053 | 0.0 | 0.0 | 
| 100 | -0.0 | -0.0 | 1.0 | 1.0 | 2602.7 | 2.331 | 1037.7 | 0.109 | 0.0 | 0.0 | 
| 150 | -1.1 | -0.7 | 2.4 | 1.5 | 2457.1 | 2.201 | 924.8 | 0.168 | 0.0 | 0.0 | 
| 200 | -3.7 | -1.7 | 4.4 | 2.1 | 2316.2 | 2.075 | 821.8 | 0.231 | 0.0 | 0.0 | 
| 250 | -7.8 | -3.0 | 7.1 | 2.7 | 2180.6 | 1.953 | 728.4 | 0.298 | 0.0 | 0.0 | 
| 300 | -13.8 | -4.4 | 10.5 | 3.3 | 2053.6 | 1.839 | 646.0 | 0.369 | 0.0 | 0.0 | 
| 350 | -21.9 | -6.0 | 14.7 | 4.0 | 1931.1 | 1.730 | 571.3 | 0.444 | 0.0 | 0.0 | 
| 400 | -32.3 | -7.7 | 19.7 | 4.7 | 1813.4 | 1.624 | 503.7 | 0.524 | 0.0 | 0.0 | 
| 450 | -45.3 | -9.6 | 25.7 | 5.5 | 1700.7 | 1.523 | 443.1 | 0.610 | 0.0 | 0.0 | 
| 500 | -61.4 | -11.7 | 32.7 | 6.2 | 1593.7 | 1.427 | 389.1 | 0.701 | 0.0 | 0.0 | 
| 550 | -80.8 | -14.0 | 40.7 | 7.1 | 1492.9 | 1.337 | 341.4 | 0.798 | 0.0 | 0.0 | 
| 600 | -104.2 | -16.6 | 49.9 | 7.9 | 1399.2 | 1.253 | 299.9 | 0.902 | 0.0 | 0.0 | 
| Error? | 10/07/09 13:56, JBM/jbmtraj_simp | 
另外也可畫出彈道下墜, 風偏,高度,角度等養眼圖表.這些等以後再慢慢參詳.




常用彈種參數可以儲存下來,方便日後讀取修改.

另外有個用MOA或mildot測距的小計算工具.

Ballistic FTE比普通版多了個抬頭顯示模式(HUD) .如同KAC廣告,可將iPhone垂直鎖在槍上,做即時彈道計算,還可以自動取得射角.我還沒詳細玩過這功能,下次再談.
 
沒有留言:
張貼留言